new PolylineColorAppearance(options)
        An appearance for 
    
    
    
    
    
        
GeometryInstance instances with color attributes and PolylineGeometry.
This allows several geometry instances, each with a different color, to
be drawn with the same Primitive.
    | Name | Type | Description | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| options | Object | optional
                
                
                
            
                Object with the following properties: 
 | 
Example:
// A solid white line segment
var primitive = new Cesium.Primitive({
  geometryInstances : new Cesium.GeometryInstance({
    geometry : new Cesium.PolylineGeometry({
      positions : Cesium.Cartesian3.fromDegreesArray([
        0.0, 0.0,
        5.0, 0.0
      ]),
      width : 10.0,
      vertexFormat : Cesium.PolylineColorAppearance.VERTEX_FORMAT
    }),
    attributes : {
      color : Cesium.ColorGeometryInstanceAttribute.fromColor(new Cesium.Color(1.0, 1.0, 1.0, 1.0))
    }
  }),
  appearance : new Cesium.PolylineColorAppearance({
    translucent : false
  })
});Demo:
Members
- 
    staticconstantPolylineColorAppearance.VERTEX_FORMAT :VertexFormat
- 
    
    TheVertexFormatthat allPolylineColorAppearanceinstances are compatible with. This requires only apositionattribute.
- 
    readonlyclosed :Boolean
- 
    
    Whentrue, the geometry is expected to be closed soPolylineColorAppearance#renderStatehas backface culling enabled. This is alwaysfalseforPolylineColorAppearance.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 false
- 
    readonlyfragmentShaderSource :String
- 
    
    The GLSL source code for the fragment shader.
- 
    material :Material
- 
    
    This property is part of theAppearanceinterface, but is not used byPolylineColorAppearancesince a fully custom fragment shader is used.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 undefined
- 
    readonlyrenderState :Object
- 
    
    The WebGL fixed-function state to use when rendering the geometry.The render state can be explicitly defined when constructing a PolylineColorAppearanceinstance, or it is set implicitly viaPolylineColorAppearance#translucent.
- 
    translucent :Boolean
- 
    
    Whentrue, the geometry is expected to appear translucent soPolylineColorAppearance#renderStatehas alpha blending enabled.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 true
- 
    readonlyvertexFormat :VertexFormat
- 
    
    TheVertexFormatthat this appearance instance is compatible with. A geometry can have more vertex attributes and still be compatible - at a potential performance cost - but it can't have less.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 PolylineColorAppearance.VERTEX_FORMAT
- 
    readonlyvertexShaderSource :String
- 
    
    The GLSL source code for the vertex shader.
Methods
- 
    getFragmentShaderSource()
- 
    
    Procedurally creates the full GLSL fragment shader source.Returns:String The full GLSL fragment shader source.
- 
    getRenderState() → Object
- 
    
    Creates a render state. This is not the final render state instance; instead, it can contain a subset of render state properties identical to the render state created in the context.Returns:The render state.
- 
    isTranslucent() → Boolean
- 
    
    Determines if the geometry is translucent based onPolylineColorAppearance#translucent.Returns:trueif the appearance is translucent.
